📄️ ObjectHandle (client)
The client-only methods of every ObjectHandle.
📄️ Player (client)
The client-only methods of PlayerObjectHandle, which read or change a player's character directly in this client's game.
📄️ Players (client)
The client-only functions for finding players: the local player's handles from the World table, and the Players table, which controls the name tags drawn above players. For what you can do with the handles these functions return, see Player and Player (client).
📄️ VehicleHandle (client)
On the client, a VehicleHandle also reads the vehicle's driving state in the local player's game and changes local-only settings such as its cloak and lights.
📄️ RigidObjectHandle (client)
On the client, a RigidObjectHandle also reads the object's bounding box in the local player's game.
📄️ NPCHandle (client)
On the client, an NPCHandle also reads the NPC's bounding box in the local player's game.