📄️ ObjectHandle (server)
The server-only methods of every ObjectHandle: the setters that change an object for every player, and the server's SetData.
📄️ Player (server)
The server-only methods of PlayerHandle (kicking, banning, ping and permissions) and of PlayerObjectHandle (changing a player's character for everyone).
📄️ VehicleHandle (server)
On the server, a VehicleHandle changes the vehicle's paint, doors and lock state, and commands drones. These changes are synced to every player who sees the vehicle.
📄️ RigidObjectHandle (server)
On the server, a RigidObjectHandle changes how the object moves and whether it collides. These changes are synced to every player who sees it.
📄️ NPCHandle (server)
On the server, an NPCHandle gives the NPC its orders: movement, look, weapon, aim, firing and one-off actions.