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Effects

Every particle effect file in the game (879 effects), for FX.Spawn: explosions, fire, smoke, sparks, water splashes, weapon impacts, trails, weather and more.

Available on: Client

Usage​

FX.Spawn(effect, position, rotation)​

Plays effect at position with rotation (euler angles in radians, vec3) and returns an EffectInstance (see FX and game objects). The effect only plays on the client that spawns it; send a Net event to every client if all players should see it.

  • effect is the full path of an .effc file: the folder heading followed by the file name, lowercase, exactly as listed.
  • Effects are loaded from the game files when spawned, so they don't need to be in use nearby.
  • Effects in a folder marked with a DLC only exist for players who own that DLC.
  • An effect plays once with its own duration; looping effects keep going until you call their Stop method.

Example

-- client: a firework where the player aims
Cmd.Add("firework", function()
local obj = World.LocalPlayer()
if not obj then return end

local position = obj:AsPlayer():GetAimPosition()

FX.Spawn("effects/confetti_fireworks_trail_01.effc", position, vec3(0, 0, 0))
end)

Values​

dlc/agency/effects/​

  • camera_shake_generic_l_looping.effc
  • hoverboard_magrail_loop.effc
  • hoverpanel_complete_explosion.effc
  • hoverpanel_idle.effc
  • hoverpanel_overloaded.effc
  • hoverpanel_primed.effc
  • magrail_hitimpact_02.effc

dlc/agency/effects/vehicles/ (Sea Dogs Vehicle Pack)​

  • armored_hovercraft_dmg_fire_engine.effc
  • hoverboard_traversal_air.effc
  • hoverboard_traversal_asphalt.effc
  • hoverboard_traversal_asphalt_land.effc
  • hoverboard_traversal_dirt.effc
  • hoverboard_traversal_dirt_land.effc
  • hoverboard_traversal_grass.effc
  • hoverboard_traversal_grass_land.effc
  • hoverboard_traversal_gravel.effc
  • hoverboard_traversal_gravel_land.effc
  • hoverboard_traversal_metal_land.effc
  • hoverboard_traversal_mud.effc
  • hoverboard_traversal_mud_land.effc
  • hoverboard_traversal_sand.effc
  • hoverboard_traversal_sand_land.effc
  • hoverboard_traversal_snow.effc
  • hoverboard_traversal_snow_land.effc
  • hoverboard_traversal_water.effc
  • hoverboard_traversal_water_land.effc

dlc/agency/effects/vehicles/agency_armored_hovercraft/ (Sea Dogs Vehicle Pack)​

  • armored_hovercraft_sand_traversal.effc
  • armored_hovercraft_water_traversal.effc
  • canon_muzzleflash.effc
  • hovercraft_groundshock.effc
  • rotor_wash_asphalt.effc
  • rotor_wash_dirt.effc
  • rotor_wash_grass.effc
  • rotor_wash_gravel.effc
  • rotor_wash_medium.effc
  • rotor_wash_snow.effc

dlc/agency/effects/vehicles/agency_helicopter/ (Danger Rising)​

  • helicopter_minigun_muzzleflash_02.effc

dlc/agency/effects/vehicles/agency_hovercraft/ (Danger Rising)​

  • agency_rotor_wash_asphalt.effc
  • agency_rotor_wash_dirt.effc
  • agency_rotor_wash_grass.effc
  • agency_rotor_wash_gravel.effc
  • agency_rotor_wash_medium.effc
  • agency_rotor_wash_sand.effc
  • agency_rotor_wash_snow.effc
  • agency_rotor_wash_water_02.effc
  • hovercraft_muzzleflash.effc

dlc/agency/effects/weapons/​

  • explosivetrike_muzzle_flash.effc
  • rico_smg_muzzleflash.effc

dlc/agency/effects/weapons/agency_handcannon/ (Danger Rising)​

  • impact_blood_shotgun.effc
  • impact_concrete_shotgun.effc
  • impact_dirt_shotgun.effc
  • impact_glass_shotgun.effc
  • impact_grass_shotgun.effc
  • impact_gravel_shotgun.effc
  • impact_headshot_shotgun.effc
  • impact_metal_car_shotgun.effc
  • impact_metal_shotgun.effc
  • impact_sand_shotgun.effc
  • impact_snow_shotgun.effc
  • impact_wood_shotgun.effc
  • rico_grenade_handcannon_muzzle_flash.effc
  • shell_eject_12ga.effc

dlc/agency/effects/weapons/agency_magnesis/ (Danger Rising)​

  • magnesis_muzzle_flash.effc
  • magnesis_muzzle_flash_burst.effc
  • magnesis_muzzle_flash_hold.effc
  • magnesis_muzzle_flash_release.effc
  • magnesis_muzzle_flash_throw.effc

dlc/agency/effects/weapons/agency_smg/ (Danger Rising)​

  • impact_blood_agency_smg.effc
  • impact_concrete_agency_smg.effc
  • impact_dirt_agency_smg.effc
  • impact_fabric_agency_smg.effc
  • impact_glass_agency_smg.effc
  • impact_grass_agency_smg.effc
  • impact_gravel_agency_smg.effc
  • impact_grenade_agency_smg.effc
  • impact_headshot_agency_smg.effc
  • impact_metal_agency_smg.effc
  • impact_plastic_agency_smg.effc
  • impact_sand_agency_smg.effc
  • impact_snow_agency_smg.effc
  • impact_water_agency_smg.effc
  • impact_wood_agency_smg.effc
  • rico_grenade_launcher_muzzleflash.effc

dlc/agency/effects/weapons/agency_sniper/ (Danger Rising)​

  • agency_sniper_impact_blood.effc
  • agency_sniper_impact_character.effc
  • agency_sniper_impact_concrete.effc
  • agency_sniper_impact_dirt.effc
  • agency_sniper_impact_fabric.effc
  • agency_sniper_impact_glass.effc
  • agency_sniper_impact_grass.effc
  • agency_sniper_impact_gravel.effc
  • agency_sniper_impact_headshot.effc
  • agency_sniper_impact_metal.effc
  • agency_sniper_impact_plastic.effc
  • agency_sniper_impact_sand.effc
  • agency_sniper_impact_snow.effc
  • agency_sniper_impact_water.effc
  • agency_sniper_impact_wood.effc
  • rico_agencysniper_drone_muzzleflash.effc
  • rico_agencysniper_muzzleflash_02.effc

dlc/daredevil/effects/ (Brawler Mech)​

  • fire_engine.effc
  • mission_trigger_ring_dlc1_general.effc

dlc/daredevil/effects/attachments/ (Dare Devils of Destruction)​

  • jet_booster_lv1_postfx.effc
  • side_booster_lv1_postfx.effc
  • tire_pump_lv1_postfx.effc

dlc/daredevil/effects/trails/ (The Dragon)​

  • firework_burn_trail.effc
  • firework_burn_trail_red.effc
  • firework_burn_trail_sm.effc
  • spark_trail_anglegrinder_01.effc

dlc/demonios/effects/ (Los Demonios)​

  • aoe_steam.effc
  • camera_shake_generic_l.effc
  • camera_shake_generic_m.effc
  • camera_shake_generic_m_looping.effc
  • camera_shake_generic_s.effc
  • camera_shake_generic_s_looping.effc
  • crossbow_burst.effc
  • dirt_explosion_s_01.effc
  • dirt_explosion_s_01_postfx.effc
  • dirt_explosion_s_02.effc
  • explosion_organic_extrasmall_01.effc
  • gore_explosion_jet_medium_01.effc
  • gore_explosion_jet_medium_03.effc
  • gore_explosion_jet_medium_04.effc
  • gore_explosion_jet_medium_05.effc
  • mission_trigger_ring_dlc2_general.effc
  • steam_cylindrical.effc
  • steam_cylindrical_02.effc
  • steam_large.effc
  • steam_wide_02.effc
  • steam_wide_03.effc
  • steam_wide_05.effc

dlc/demonios/effects/demon_drone/ (Los Demonios)​

  • acid_trail_smoke.effc

effects/​

  • blank.effc
  • confetti_explosion.effc
  • confetti_explosion_wide.effc
  • confetti_fireworks_trail_01.effc

effects/cinematic/​

  • aoe_air.effc
  • aoe_air_thick.effc
  • cin_door_open_pressure_smoke.effc
  • cin_explosion_01.effc
  • cin_stone_debris_falling_s.effc
  • cin_windwalker_finale_tower_1060_smoke_fracture01.effc
  • cin_windwalker_finale_tower_1130_ground_smoke.effc
  • dmg_explosion_engine_plane.effc
  • dmg_fire_engine_plane_top.effc
  • dmg_fire_engine_plane_top_lblast.effc
  • explosion_water.effc
  • mm170_small_fire.effc
  • mm180_spark_electric_trail_01.effc
  • mm350_heli_belly_sparks.effc
  • plane_impact_dirt.effc

effects/destruction/ (Los Demonios)​

  • concussive_large_01.effc
  • concussive_xlarge_01.effc
  • explosion_base_01.effc
  • explosion_base_03_directional_burn.effc
  • explosion_base_missile.effc
  • explosion_electric_base.effc
  • explosion_emp_flatbed.effc
  • explosion_jerrycan_sm.effc
  • explosion_template_trail.effc
  • explosion_template_trail_sm.effc
  • firework_01.effc
  • hex_glass_break.effc

effects/destruction/building/​

  • fracture_brick_med_01.effc
  • fracture_concrete_med_01.effc
  • fracture_concrete_xlarge_01a.effc
  • fracture_glass_large_01.effc
  • fracture_glass_med_01.effc
  • fracture_glass_sm_01.effc
  • fracture_metal_large_01.effc
  • fracture_metal_med_01.effc
  • fracture_wood_large_01.effc
  • fracture_wood_med_01.effc
  • fracture_wood_plank_01.effc
  • fracture_wood_sm_01.effc
  • impact_metal_med_01.effc
  • impact_metal_sheet_large.effc
  • oil_rig_metal_break.effc
  • slide_concrete_med_01.effc
  • slide_metal_med_01.effc

effects/destruction/electrical/​

  • elec_bolts_01.effc
  • elec_bolts_medium_burst.effc
  • elec_bolts_medium_loop.effc
  • elec_bolts_small_loop.effc
  • elec_burn_loop_01.effc
  • elec_burn_loop_02_small.effc
  • elec_burn_loop_10m.effc
  • elec_burn_loop_10m_heavy.effc
  • elec_burn_loop_2m.effc
  • elec_burn_loop_2m_02.effc
  • elec_detach_burn_01_sm.effc
  • elec_drip_loop_50sec_01.effc
  • elec_explosion_025m.effc
  • elec_explosion_10m.effc
  • elec_explosion_10m_postfx.effc
  • elec_explosion_1m.effc
  • elec_explosion_1m_b.effc
  • elec_explosion_1m_b_postfx.effc
  • elec_explosion_1m_delay.effc
  • elec_explosion_1m_postfx.effc
  • elec_explosion_2m_postfx.effc
  • elec_explosion_3m_postfx.effc
  • elec_explosion_4m_postfx.effc
  • elec_fueling_pump_a_postfx.effc
  • elec_zap_01.effc
  • elec_zap_02.effc
  • oil_rig_electric_explo_01.effc
  • oil_rig_electric_sparks_01.effc

effects/destruction/fire/ (Dare Devils of Destruction)​

  • fire_persistent_small.effc

effects/destruction/fuel/ (Danger Rising)​

  • explosion_fuel_l_postfx.effc
  • explosion_fuel_medium_01.effc
  • explosion_fuel_medium_postfx.effc
  • explosion_fuel_small_postfx.effc
  • explosion_fuel_xl_postfx.effc

effects/destruction/propane/​

  • explosion_propane_l_postfx.effc
  • explosion_propane_m_01.effc
  • explosion_propane_m_postfx.effc
  • explosion_propane_s_01.effc
  • explosion_propane_s_postfx.effc
  • explosion_propane_xl_postfx.effc

effects/destruction/props/​

  • balloon_burst_1m_yellow.effc
  • explosion_barrel_01.effc
  • explosion_barrel_02_postfx.effc

effects/destruction/smoke/​

  • smoke_aftermath_large.effc

effects/electrical/ (Danger Rising)​

  • electric_arcs_dish_large.effc
  • electric_arcs_dish_noloop_medium_10sec.effc
  • electric_arcs_radar_boxvolume_med.effc
  • electric_arcs_radar_large_01_mid.effc
  • electric_sparking_01_loop_2m.effc

effects/fire/​

  • distillation_tower_spray.effc
  • ember_ash_10m.effc
  • fire_barrel.effc
  • fire_barrel_small.effc
  • generic_candle_01.effc
  • generic_fire_01.effc
  • generic_fire_02.effc
  • generic_fire_04.effc
  • generic_fire_hemispherical_1m.effc
  • generic_fire_sm_01.effc
  • generic_fire_spherical_1m.effc
  • generic_fire_spray_med_spurt_01.effc
  • generic_fire_spray_med_spurt_02.effc
  • generic_fire_spray_med_spurt_electric.effc
  • oil_fire_spherical_2m.effc
  • oil_fire_spherical_3m.effc

effects/flare/​

  • chaos_object_flare_02.effc
  • grenade_blink_flare.effc
  • headlight_flare_01.effc
  • headlight_flare_round_01.effc
  • headlight_flare_round_02.effc
  • headlight_flare_tractor.effc
  • industrial_green_01.effc

effects/ghost_ship/​

  • ghost_fire_spherical_large_01.effc
  • ghost_refraction_large_01.effc
  • ghost_smoke_vertical_large_01.effc

effects/jc_characters/​

  • decal_blood_splatter.effc
  • post_death_burst.effc
  • rico_ar_view.effc
  • rico_ar_view_reverse.effc
  • rico_near_death_loop.effc
  • rico_near_death_view.effc
  • skeleton_fire.effc
  • skeleton_smoke.effc

effects/jc_characters/gore/ (Danger Rising)​

  • character_death.effc
  • character_death_blood.effc

effects/jc_characters/traversal/ (Danger Rising)​

  • npc_water_splash.effc
  • rico_faceplant_concrete.effc
  • rico_foot_step_asphalt.effc
  • rico_foot_step_concrete.effc
  • rico_foot_step_default.effc
  • rico_foot_step_dirt.effc
  • rico_foot_step_glass.effc
  • rico_foot_step_grass.effc
  • rico_foot_step_gravel.effc
  • rico_foot_step_mud.effc
  • rico_foot_step_sand.effc
  • rico_foot_step_snow.effc
  • rico_foot_step_vegetation.effc
  • rico_foot_step_water.effc
  • rico_landing_concrete.effc
  • rico_landing_default.effc
  • rico_landing_dirt.effc
  • rico_landing_grass.effc
  • rico_landing_gravel.effc
  • rico_landing_sand.effc
  • rico_landing_snow.effc
  • rico_landing_vegetation.effc
  • rico_landing_water.effc
  • rico_roll_default.effc
  • rico_roll_dirt.effc
  • rico_roll_grass.effc
  • rico_roll_sand.effc
  • rico_roll_vegetation.effc
  • rico_water_splash.effc

effects/jc_characters/traversal/aoe/​

  • rico_aoe_stunting.effc
  • rico_aoe_windvolume.effc

effects/jc_characters/underwater/​

  • bubbles_swim.effc
  • bubbles_swim_skeleton.effc

effects/jc_design_tools/ (Danger Rising)​

  • mission_trigger_ring_01_disabled.effc
  • mission_trigger_ring_01_garland.effc
  • mission_trigger_ring_01_general.effc
  • mission_trigger_ring_01_javi.effc
  • mission_trigger_ring_01_lorena.effc
  • rebel_drop_cargo_dust.effc

effects/jc_environments/​

  • bird_shot.effc
  • scorpion_spawn.effc

effects/jc_environments/elements/ (Danger Rising)​

  • pipe_electrical_spark.effc

effects/jc_environments/locations/​

  • mm270_steamvent_01.effc

effects/jc_environments/props/​

  • ac_vent_covered_smoke_02_fast.effc
  • ac_vent_smoke_01_fast.effc
  • generator_lg_exhaust.effc

effects/jc_environments/shared/​

  • com_large_antenna_electrical_exp.effc
  • com_large_antenna_electrical_exp_postfx.effc
  • firetrail_com_large_antenna_04.effc

effects/jc_environments/structures/industrial/​

  • dest_cardboard_box.effc

effects/jc_environments/structures/infrastructure/ (Danger Rising)​

  • billboard_piece_break_02.effc
  • power_line_industrial_wire_64m.effc
  • power_line_wire_b_24m.effc

effects/jc_environments/structures/military/ (Dare Devils of Destruction)​

  • bavarium_dragline_explosion.effc
  • bavarium_dump_explosion.effc
  • bavarium_enrich_explosion_int.effc
  • checkpoint_boom_break_off.effc
  • distillation_tower_debris_fire.effc
  • distillation_tower_shell_damaged.effc
  • exp_walking_dragline_addon_postfx.effc
  • fuel_dome_strut_concrete_break.effc
  • gas_station_final_explosion.effc
  • tank_horiz_explosion.effc
  • water_barrel_failure.effc
  • water_tower_water_explosion.effc
  • water_tower_water_explosion_small.effc

effects/jc_environments/structures/modern/​

  • chair_plastic_destruction_nosmoke.effc
  • chair_wooden_destruction.effc
  • table_plastic_destruction.effc

effects/jc_environments/vegetation/​

  • ambient_red_flowers_01.effc
  • dest_fence_chainlink_4m.effc
  • dest_potted_plant_01.effc
  • dest_stone_01.effc
  • falling_leafs_decorative_tree.effc
  • falling_leafs_lg.effc
  • falling_leafs_med.effc
  • falling_leafs_oak_tree.effc
  • falling_leafs_orange_tree.effc
  • grape_vine_dest_01.effc
  • hay_bale_dest_01.effc

effects/jc_vehicles/​

  • drone_rocket_impact.effc
  • exp_corvette_water.effc
  • v102_tesla_charged.effc

effects/jc_vehicles/collision/ (Danger Rising)​

  • break_electric_sm_loop.effc
  • cargo_chassis_impact_default.effc
  • cargo_chassis_impact_dirt.effc
  • cargo_chassis_impact_sand.effc
  • cargo_chassis_impact_snow.effc
  • cargo_chassis_impact_water.effc
  • cargo_chassis_slide_dirt.effc
  • cargo_chassis_slide_sand.effc
  • cargo_chassis_slide_snow.effc
  • monorail_impact_grass.effc
  • monorail_impact_snow.effc
  • monorail_slide_default.effc
  • monorail_slide_dirt.effc
  • monorail_slide_grass.effc
  • monorail_slide_sand.effc
  • monorail_slide_sm_default.effc
  • monorail_slide_snow.effc

effects/jc_vehicles/damage/​

  • dmg_break_cargo_engine.effc
  • dmg_break_cargo_flap.effc
  • dmg_break_cargo_wing_base.effc
  • dmg_break_jet_aileron.effc
  • dmg_break_jet_wing.effc
  • dmg_engine_ground_flames_minetruck.effc
  • dmg_fire_apc_hatch.effc
  • dmg_fire_boat_noloop.effc
  • dmg_fire_cargo_engine.effc
  • dmg_fire_cargo_engine_trail.effc
  • dmg_fire_cargo_wing_base.effc
  • dmg_fire_engine.effc
  • dmg_fire_engine_bike.effc
  • dmg_fire_engine_helicopter.effc
  • dmg_fire_engine_helicopter_heavy.effc
  • dmg_fire_engine_helicopter_sm.effc
  • dmg_fire_engine_helicopter_tail.effc
  • dmg_fire_engine_helicopter_tail_heavy.effc
  • dmg_fire_engine_helicopter_top_heavy.effc
  • dmg_fire_engine_helicopter_trail_heavy.effc
  • dmg_fire_engine_jet.effc
  • dmg_fire_engine_minetruck.effc
  • dmg_fire_engine_monorail.effc
  • dmg_fire_engine_plane.effc
  • dmg_fire_engine_plane_bottom.effc
  • dmg_fire_engine_plane_top.effc
  • dmg_fire_minetruck_side.effc
  • dmg_fire_spread_armoredtruck_roof.effc
  • dmg_fire_spread_base.effc
  • dmg_fire_spread_base_medtank.effc
  • dmg_fire_spread_boat_01.effc
  • dmg_fire_spread_boat_02.effc
  • dmg_fire_spread_boat_04.effc
  • dmg_fire_spread_bus_01.effc
  • dmg_fire_spread_bus_roof_01.effc
  • dmg_fire_spread_mini_roof.effc
  • dmg_fire_spread_minivan_roof.effc
  • dmg_helicopter_rotorburst_01.effc
  • dmg_helicopter_rotorburst_eubus_util_01.effc
  • dmg_helicopter_rotorburst_heavy_01.effc
  • dmg_helicopter_rotorburst_heavy_rear_01.effc
  • dmg_helicopter_rotorburst_heavy_rebel_01.effc
  • dmg_helicopter_rotorburst_heavy_rebel_rear_01.effc
  • dmg_helicopter_rotorburst_lt_assault_01.effc
  • dmg_helicopter_rotorburst_lt_assault_rebel_01.effc
  • dmg_helicopter_rotorburst_rebel_01.effc
  • dmg_helicopter_rotorburst_seascout_01.effc
  • dmg_helicopter_tail_break.effc
  • dmg_helicopter_tail_break_heavy.effc
  • dmg_helicopter_tail_break_heavy_smoke.effc
  • dmg_helicopter_tail_break_smoke.effc
  • dmg_helicopter_tailpop_01.effc
  • dmg_helicopter_tailpop_heavy_01.effc
  • dmg_helicopter_window_01.effc
  • dmg_helicopter_windshield_01.effc
  • dmg_jet_glassburst.effc
  • dmg_smoke_engine_boat_01.effc
  • dmg_smoke_engine_heavy_helicopter.effc
  • dmg_smoke_engine_helicopter_civ.effc
  • dmg_smoke_engine_jet.effc
  • dmg_smoke_engine_light_helicopter.effc
  • dmg_smoke_engine_minetruck.effc
  • dmg_smoke_engine_monorail.effc
  • dmg_smoke_engine_tractor.effc
  • dmg_smoke_engine_truck_van.effc
  • dmg_window_break_bus_01.effc
  • dmg_window_break_bus_tall_01.effc
  • dmg_window_break_bus_tall_02.effc
  • dmg_window_break_bus_wide_01.effc
  • dmg_window_break_bus_windshield_01.effc
  • dmg_window_break_oldtruck_windshield_01.effc
  • dmg_window_tint_break.effc
  • dmg_window_tint_break_windshield.effc
  • exp_bike_01.effc
  • exp_boat_02.effc
  • exp_car_01_postfx.effc
  • exp_helicopter_assault.effc
  • exp_helicopter_assault_heavy.effc
  • exp_helicopter_assault_heavy_ground.effc
  • exp_helicopter_assault_postfx.effc
  • exp_monorail_engine.effc
  • exp_plane_01.effc
  • exp_plane_cargo_air_01.effc
  • exp_plane_cargo_interior_01.effc
  • exp_tractor_01.effc

effects/jc_vehicles/exhaust/​

  • armored_transport_base.effc
  • bomb_trail.effc
  • car_cycle_base.effc
  • car_cycle_base_dual.effc
  • car_cycle_base_dual_tjump.effc
  • helicopter_base.effc
  • helicopter_base_nitrous.effc
  • jet_cargo_exhaust_base.effc
  • jet_exhaust_base.effc
  • jet_exhaust_mild.effc
  • large_dirty_exhaust_base.effc
  • mech_loader_base_nitrous5.effc
  • minetruck_cycle_base.effc
  • minetruck_cycle_base_nitrous.effc
  • minetruck_cycle_base_tjump.effc
  • planetoybomber_exhaust_base_micro_02.effc

effects/jc_vehicles/jc_weapons/muzzle_flash/ (Toy Vehicle Pack)​

  • toybomber_minigun_muzzleflash.effc

effects/jc_vehicles/traversal_air/​

  • cargo_wash_asphalt.effc
  • cargo_wash_dirt.effc
  • cargo_wash_grass.effc
  • cargo_wash_sand.effc
  • cargo_wash_snow.effc
  • cargo_wash_water.effc
  • jet_wash_asphalt.effc
  • jet_wash_default.effc
  • jet_wash_dirt.effc
  • jet_wash_grass.effc
  • jet_wash_sand.effc
  • jet_wash_snow.effc
  • jet_wash_water.effc
  • rotor_wash_asphalt.effc
  • rotor_wash_default.effc
  • rotor_wash_dirt.effc
  • rotor_wash_grass.effc
  • rotor_wash_gravel.effc
  • rotor_wash_medium.effc
  • rotor_wash_sand.effc
  • rotor_wash_small_default.effc
  • rotor_wash_snow.effc
  • rotor_wash_water.effc

effects/jc_vehicles/traversal_water/ (Dare Devils of Destruction)​

  • apc_exhaust.effc
  • apc_splash.effc
  • boat_engine_rear.effc
  • boat_splash_fishing.effc
  • boat_splash_nitrous.effc
  • boat_splash_racing.effc
  • boat_splash_turbojump.effc
  • front_dive_splash.effc
  • jetski_splash_default.effc
  • jetski_splash_nitrous.effc
  • jetski_splash_turbojump.effc

effects/jc_vehicles/wheels/​

  • bike_rear_asphalt.effc
  • bike_rear_grass.effc
  • bike_rear_water.effc
  • minetruck_front_asphalt.effc
  • minetruck_front_dirt.effc
  • minetruck_front_grass.effc
  • minetruck_front_sand.effc
  • minetruck_front_snow.effc
  • minetruck_front_water.effc
  • minetruck_rear_asphalt.effc
  • minetruck_rear_dirt.effc
  • minetruck_rear_grass.effc
  • minetruck_rear_sand.effc
  • minetruck_rear_snow.effc
  • minetruck_rear_water.effc
  • monster_rear_asphalt.effc
  • monster_rear_dirt.effc
  • monster_rear_grass.effc
  • monster_rear_sand.effc
  • monster_rear_snow.effc
  • monster_rear_water.effc
  • rear_asphalt.effc
  • rear_asphalt_lg.effc
  • rear_dirt_lg.effc
  • rear_dirt_lg_linger.effc
  • rear_grass_lg.effc
  • rear_gravel_lg.effc
  • rear_sand_lg.effc
  • rear_sand_lg_linger.effc
  • rear_sand_tractor.effc
  • rear_snow_lg.effc
  • rear_snow_tractor.effc
  • rear_water_lg.effc
  • rear_water_tractor.effc
  • wheel_explosion_01.effc

effects/jc_vehicles/wheels/trail/ (Danger Rising)​

  • dust_trail_asphalt.effc

effects/jc_weapons/ (Danger Rising)​

  • impact_electronic_02.effc
  • impact_electronic_generic.effc
  • tank_bodyshock.effc
  • tank_groundshock_linger.effc
  • tank_groundshock_linger_small.effc
  • treadedtoytank_bodyshock.effc
  • treadedtoytank_groundshock.effc

effects/jc_weapons/50_cal/​

  • bullet_eject_50cal.effc
  • bullet_eject_capstone.effc

effects/jc_weapons/50_cal/impacts/ (Danger Rising)​

  • impact_blood_50cal.effc
  • impact_character_50cal.effc
  • impact_concrete_50cal.effc
  • impact_dirt_50cal.effc
  • impact_fabric_50cal.effc
  • impact_glass_50cal.effc
  • impact_grass_50cal.effc
  • impact_gravel_50cal.effc
  • impact_headshot_50cal.effc
  • impact_metal_50cal.effc
  • impact_plastic_50cal.effc
  • impact_sand_50cal.effc
  • impact_snow_50cal.effc
  • impact_water_50cal.effc
  • impact_wood_50cal.effc

effects/jc_weapons/aa_gun/ (Danger Rising)​

  • aa_gun_concrete.effc
  • aa_gun_dirt.effc
  • aa_gun_grass.effc
  • aa_gun_metal.effc
  • aa_gun_sand.effc
  • aa_gun_snow.effc
  • aa_gun_water.effc

effects/jc_weapons/bomber/ (Danger Rising)​

  • bomber_explosion_water.effc

effects/jc_weapons/dragon_gun/ (The Dragon)​

  • firework_explosion_air.effc
  • firework_explosion_begin2.effc
  • firework_explosion_end2.effc
  • firework_explosion_end3.effc
  • firework_explosion_water.effc

effects/jc_weapons/exp_bullets/​

  • impact_concrete_exp_bullet.effc
  • impact_fabric_exp_bullet.effc
  • impact_metal_exp_bullet.effc

effects/jc_weapons/grapple/ (Danger Rising)​

  • grapple_fire.effc
  • grapple_hammer_impact.effc
  • impact_blood_grapple.effc
  • impact_concrete_grapple.effc
  • impact_dirt_grapple.effc
  • impact_glass_grapple.effc
  • impact_grapple_immune_metal.effc
  • impact_grass_grapple.effc
  • impact_metal_grapple.effc
  • impact_sand_grapple.effc
  • impact_snow_grapple.effc
  • impact_vegetation_grapple.effc
  • impact_water_grapple.effc
  • impact_wood_grapple.effc
  • tether_break.effc

effects/jc_weapons/hand_grenade/ (Danger Rising)​

  • explosion_hand_grenade_default.effc
  • hg_explosion_air.effc
  • hg_explosion_concrete.effc
  • hg_explosion_default.effc
  • hg_explosion_dirt.effc
  • hg_explosion_grass.effc
  • hg_explosion_metal.effc
  • hg_explosion_sand.effc
  • hg_explosion_snow.effc
  • hg_explosion_water.effc

effects/jc_weapons/heli_minigun/ (Danger Rising)​

  • impact_blood_heli_minigun.effc
  • impact_character_heli_minigun.effc
  • impact_concrete_heli_minigun.effc
  • impact_dirt_heli_minigun.effc
  • impact_grass_heli_minigun.effc
  • impact_headshot_heli_minigun.effc
  • impact_metal_heli_minigun.effc
  • impact_sand_heli_minigun.effc
  • impact_wood_heli_minigun.effc

effects/jc_weapons/lightning_gun/​

  • lightning_gun_endpoint.effc
  • lightning_gun_impact.effc
  • lightning_gun_muzzle.effc

effects/jc_weapons/mech_loader/ (Brawler Mech)​

  • mech_attract.effc
  • mech_gravity_attract.effc
  • mech_gravity_hold.effc
  • mech_gravity_pickupobjects.effc
  • mech_gravity_release.effc
  • mech_gravity_throw.effc
  • mech_punch_02_impact.effc
  • mech_punch_03_muzzleflash.effc
  • mech_punch_charge.effc
  • mech_punch_impact.effc

effects/jc_weapons/minigun/​

  • bullet_eject_minigun.effc

effects/jc_weapons/minigun/impacts/ (Danger Rising)​

  • impact_blood_minigun.effc
  • impact_concrete_minigun.effc
  • impact_dirt_minigun.effc
  • impact_fabric_minigun.effc
  • impact_glass_minigun.effc
  • impact_grass_minigun.effc
  • impact_gravel_minigun.effc
  • impact_metal_car_minigun.effc
  • impact_metal_minigun.effc
  • impact_plastic_minigun.effc
  • impact_sand_minigun.effc
  • impact_sheet_metal_minigun.effc
  • impact_snow_minigun.effc
  • impact_vegetation_minigun.effc
  • impact_water_minigun.effc
  • impact_wood_minigun.effc

effects/jc_weapons/missile/ (Danger Rising)​

  • missile_explosion_water.effc
  • missile_launch_helicopter.effc
  • silo_smoke_column_idle.effc

effects/jc_weapons/muzzle_flash/ (Danger Rising)​

  • aa_gun_muzzleflash.effc
  • ai_minigun_muzzleflash.effc
  • helicopter_minigun_muzzleflash.effc
  • rico_50cal_muzzleflash.effc
  • rico_grenade_launcher_muzzleflash.effc
  • rico_grenade_upu_muzzleflash.effc
  • rico_m176_stupka_muzzleflash.effc
  • rico_minigun_muzzleflash.effc
  • rico_pistol_muzzleflash.effc
  • rico_revolver_mflash.effc
  • rico_rifle_muzzleflash.effc
  • rico_rifle_muzzleflash_single.effc
  • rico_rpg142_muzzleflash.effc
  • rico_rpg_muzzleflash.effc
  • rico_shotgun_muzzleflash.effc
  • rico_smg_muzzleflash.effc
  • rico_sniper_muzzleflash.effc
  • rocketdrone_muzzle.effc
  • sharkcar_rifle_muzzleflash.effc
  • sportsmuscle_missile_muzzleflash.effc
  • tank_canon_muzzleflash.effc
  • treaded_toy_tank_canon_muzzleflash.effc
  • turret_missile_muzzleflash.effc
  • wpn_050_warmup.effc

effects/jc_weapons/pistol/ (Danger Rising)​

  • bullet_eject_smg.effc
  • impact_character_pistol.effc
  • impact_concrete_pistol.effc
  • impact_default_pistol.effc
  • impact_dirt_pistol.effc
  • impact_glass_pistol.effc
  • impact_grass_pistol.effc
  • impact_gravel_pistol.effc
  • impact_metal_car_pistol.effc
  • impact_metal_pistol.effc
  • impact_plastic_pistol.effc
  • impact_sand_pistol.effc
  • impact_snow_pistol.effc
  • impact_vegetation_pistol.effc
  • impact_water_pistol.effc
  • impact_wood_pistol.effc

effects/jc_weapons/planted_explosive/​

  • c4_upgrade_jet_lvl2.effc
  • plant_explosion_air.effc
  • plant_explosion_concrete.effc
  • plant_explosion_dirt.effc
  • plant_explosion_grass.effc
  • plant_explosion_metal.effc
  • plant_explosion_sand.effc
  • plant_explosion_snow.effc
  • plant_explosion_water.effc

effects/jc_weapons/rifle/ (Danger Rising)​

  • bullet_eject_556.effc
  • impact_blood_rifle.effc
  • impact_character_rifle.effc
  • impact_concrete_fracture_rifle.effc
  • impact_concrete_rifle.effc
  • impact_dirt_rifle.effc
  • impact_fabric_rifle.effc
  • impact_glass_rifle.effc
  • impact_grass_rifle.effc
  • impact_gravel_rifle.effc
  • impact_headshot_rifle.effc
  • impact_immune_metal.effc
  • impact_metal_car_rifle.effc
  • impact_metal_gas_rifle.effc
  • impact_metal_rifle.effc
  • impact_plastic_rifle.effc
  • impact_sand_rifle.effc
  • impact_snow_rifle.effc
  • impact_vegetation_rifle.effc
  • impact_water_rifle.effc
  • impact_wood_rifle.effc

effects/jc_weapons/rpg_launcher/​

  • rpg_leech_separate.effc
  • rpg_trail_airbrake.effc
  • rpg_trail_leech.effc

effects/jc_weapons/shotgun/impacts/​

  • impact_blood_shotgun.effc
  • impact_concussion_shotgun.effc
  • impact_metal_shotgun.effc
  • shell_eject_12ga.effc

effects/jc_weapons/shrapnel/​

  • impact_blood_shrapnel.effc
  • impact_character_shrapnel.effc
  • impact_concrete_shrapnel.effc
  • impact_dirt_shrapnel.effc
  • impact_glass_shrapnel.effc
  • impact_grass_shrapnel.effc
  • impact_gravel_shrapnel.effc
  • impact_headshot_shrapnel.effc
  • impact_metal_car_shrapnel.effc
  • impact_metal_shrapnel.effc
  • impact_sand_shrapnel.effc
  • impact_snow_shrapnel.effc
  • impact_vegetation_shrapnel.effc
  • impact_wood_shrapnel.effc

effects/jc_weapons/sniper/ (Danger Rising)​

  • laser_flare.effc

effects/jc_weapons/sniper/impacts/ (Danger Rising)​

  • impact_blood_sniper.effc
  • impact_bullet_immune.effc
  • impact_bullet_immune_small.effc
  • impact_concrete_sniper.effc
  • impact_dirt_sniper.effc
  • impact_glass_sniper.effc
  • impact_gravel_sniper.effc
  • impact_metal_car_sniper.effc
  • impact_metal_sniper.effc
  • impact_sand_sniper.effc
  • impact_snow_sniper.effc
  • impact_vegetation_sniper.effc
  • impact_wood_sniper.effc

effects/jc_weapons/turret_stationary/ (Danger Rising)​

  • portable_railgun_charged_loop_01.effc
  • portable_railgun_charged_loop_01_ai.effc
  • portable_railgun_charged_loop_03.effc
  • portable_railgun_impact_01.effc
  • portable_railgun_muzzle_01.effc
  • portable_railgun_muzzle_titan.effc
  • turret_grenade_launcher_muzzle.effc
  • turret_railgun_charge.effc
  • turret_railgun_impact.effc
  • turret_railgun_impact_bigger_titan.effc
  • turret_railgun_muzzle.effc
  • turret_repulsor_charge.effc
  • turret_repulsor_discharge.effc

effects/npcs/​

  • npc_context_arc_welding.effc
  • npc_context_camera_flash.effc
  • npc_context_dust_rake.effc
  • npc_context_dust_sweep.effc
  • npc_context_light_cigarette.effc
  • npc_context_pickaxe.effc
  • npc_context_scrub_clothes.effc
  • npc_context_scrub_fish.effc
  • npc_context_smoke_cigarette.effc
  • npc_context_spear_fishing.effc
  • npc_context_water_frolic_loop.effc
  • npc_context_water_frolic_splash.effc

effects/old/​

  • fire_gen_medium_outside.effc

effects/physics/bridge_concrete/ (Los Demonios)​

  • slide_bridge_big_default.effc
  • slide_bridge_big_dirt.effc
  • slide_bridge_default.effc

effects/physics/concrete/​

  • fracture_statue_big_01.effc

effects/physics/wood/ (Danger Rising)​

  • break_wood_01.effc

effects/powerup/​

  • confetti_pop.effc
  • lantern_fire.effc

effects/props/​

  • balloon_exhale_loop.effc
  • balloon_inhale_loop.effc
  • drone_activate_pop.effc
  • emp_trail_spark.effc
  • gate_lock_burst.effc
  • gate_lock_pistonscrape.effc
  • grill_embers.effc
  • hydrant_burst_01.effc
  • retooler_explosion_01.effc
  • weapon_locker_open.effc

effects/smoke/​

  • exhaust_smoke_l.effc
  • puff_of_smoke.effc
  • smoke_ash_fall.effc
  • smoke_chimney_dark_sm_01.effc
  • smoke_dark_lg_01.effc
  • smoke_dark_med_01.effc
  • smoke_dark_sm_whispy_01.effc
  • smoke_dark_whispy_lg_01.effc
  • smoke_electrical.effc
  • smoke_generic_01.effc
  • smoke_generic_02.effc
  • smoke_groundfog_10.effc
  • smoke_groundfog_64.effc
  • smoke_light_lg_01.effc
  • smoke_light_lg_whispy_01.effc
  • smoke_light_med_whispy_01.effc
  • smoke_light_sm_whispy_01.effc
  • smoke_light_whispy_sm_01.effc
  • smoke_small_1m_wide_burst.effc
  • timetravel_smoke.effc

effects/test/ (Los Demonios)​

  • chemical_explosion.effc

effects/trails/​

  • aa_gun_smoke.effc
  • bavarium_trail_01.effc
  • bavarium_trail_03.effc
  • bavarium_trail_04.effc
  • confetti_fireworks_trail_01.effc
  • debris_trail_01.effc
  • dirt_trail_02.effc
  • drone_trail_01.effc
  • explosion_trail_02.effc
  • explosion_trail_03.effc
  • explosion_trail_03_sm.effc
  • explosion_trail_03_xsm.effc
  • firework_burn_trail.effc
  • firework_burn_trail_sm.effc
  • firework_trail_01.effc
  • packing_peanut_trail_01.effc
  • sand_trail_01.effc
  • smoke_trail_light_sm_01.effc
  • snow_trail.effc
  • spark_electric_trail_01.effc
  • spark_electric_trail_01_blue.effc
  • spark_electric_trail_01_orange.effc
  • spark_electric_trail_01_orange_02.effc
  • spark_electric_trail_01_orange_lg.effc
  • spark_electric_trail_01_orange_sm.effc
  • spark_electric_trail_01_sm.effc
  • spark_electric_trail_01b.effc
  • spark_electric_trail_01b_large.effc
  • spark_electric_trail_01b_loop.effc
  • spark_electric_trail_02.effc
  • spark_electric_trail_03.effc
  • spark_electric_trail_03b_loop.effc
  • spark_electric_trail_04.effc
  • spark_electric_trail_06.effc
  • spark_electric_trail_07.effc
  • spark_electric_trail_08.effc
  • spark_electric_trail_08b.effc
  • spark_shower_01.effc
  • spark_smoke_trail_01.effc
  • spark_trail_02_med.effc
  • spark_trail_03.effc
  • trail_bright_fingersmoke.effc
  • water_trail_02.effc

effects/water/​

  • fountain_stream_medium_01.effc
  • fountain_stream_medium_splash_01.effc
  • fountain_stream_medium_surface_splash_01.effc
  • fountain_stream_medium_surface_splash_02.effc
  • rain_splash.effc
  • splash_out_01.effc
  • waterfall_base_mist_01.effc
  • waterfall_base_mist_long_01.effc
  • waterfall_splash_02.effc
  • waterfall_splashes_top.effc
  • waterfall_stream_350m_01.effc

effects/weather_extreme/​

  • lightning_streamer_core.effc
  • lightningbolt_impact_25m.effc
  • weather_persistent_rain_ambient_droplets.effc
  • weather_persistent_rain_droplets.effc
  • weather_persistent_snow_droplets.effc
  • weather_persistent_snow_droplets_refractive.effc

effects/wind/​

  • wind_cannon_down_25.effc
  • wind_vis_natural_11.effc
  • wind_vis_test_tube_50_thin.effc

effects/world_at_war/​

  • waw_bullet.effc
  • waw_gunfire_lights_100m_radius.effc
  • waw_gunfire_spoof_individual.effc