NetPlayer
This class reprecents a player on the server.
Class Instance Methods
Inherited Methods
From NetObjectBase:
NetObjectBase:GetPosition(): vec3
Returns the position of the object.
NetObjectBase:GetRotation(): vec3
Returns the rotation of the object.
NetObjectBase:GetHealth(): number
Returns the current health of the object.
NetObjectBase:GetMaxHealth(): number
Returns the maximum health of the object.
NetObjectBase:GetVelocity(): vec3
Returns the velocity of the object.
NetObjectBase:GetNetId(): number
Returns the network ID of the object.
NetObjectBase:SetData(key: string, value: any): boolean
Sets generic data on the object. Value must be a number, string, bool, vec2, vec3, vec4, or quat. Returns true if the data was set successfully, false otherwise (for unsupported types).
NetObjectBase:GetData(key: string): any
Gets generic data from the object.
NetObjectBase:AsPlayer(): NetPlayer | nil
Returns NetPlayer instance if the object is a player, nil otherwise.
NetObjectBase:AsVehicle(): NetVehicle | nil
Returns NetVehicle instance if the object is a vehicle, nil otherwise.
NetObjectBase:GetType(): NetObjectType
Returns the network object type. Use NetObjectType enum to compare types.
Class Methods
NetPlayer:Respawn(): void
Respawns the player.
Class Methods
NetPlayer:Respawn()
Respawns the player.
Example:
-- Respawn a specific player
local player = someNetPlayer -- Assume this is a NetPlayer instance
player:Respawn()
NetPlayer:GetSkin(): string
Returns the skin name of the player.
NetPlayer:GetWeaponName(WeaponSlot slot): string
Returns the name of the weapon in the specified weapon slot.