NetTether
NetTether represents a tether connection between objects or positions in the game world.
Class Instance Methods
NetTether:GetOrigin(): NetObject | nil
Returns the origin object if the tether starts from an object, otherwise nil
for world-origin tethers.
NetTether:GetTarget(): NetObject
Returns the target object attached by the tether.
NetTether:Destroy(): void
Destroys this tether.
Creation
Server-only creation via World.SpawnTether
:
World.SpawnTether(origin: vec3, target: NetObject, targetOffset: vec3): NetTether
World.SpawnTether(origin: NetObject, originOffset: vec3, target: NetObject, targetOffset: vec3): NetTether
These APIs create a tether from a fixed world position to an object, or between two objects using offsets.