NetPlayer
This is the server-side class for NetPlayer. It has all the same methods and properties as the shared class, plus the following on this page.
Player Class Hierarchy
The diagram shows the inheritance hierarchy of player-related classes. To navigate between classes:
- Get a
PlayerClient
- Get the
NetPlayer
from aPlayerClient
using:GetNetPlayer()
Class Instance Methods
Inherited Methods
From NetObjectBase:
NetObjectBase:GetPosition(): vec3
Returns the position of the object.
NetObjectBase:GetRotation(): vec3
Returns the rotation of the object.
NetObjectBase:GetHealth(): number
Returns the current health of the object.
NetObjectBase:GetMaxHealth(): number
Returns the maximum health of the object.
NetObjectBase:GetVelocity(): vec3
Returns the velocity of the object.
NetObjectBase:GetNetId(): number
Returns the network ID of the object.
NetObjectBase:GetData(key: string): any
Gets generic data from the object.
NetObjectBase:AsPlayer(): NetPlayer | nil
Returns NetPlayer instance if the object is a player, nil otherwise.
NetObjectBase:AsVehicle(): NetVehicle | nil
Returns NetVehicle instance if the object is a vehicle, nil otherwise.
NetObjectBase:GetType(): NetObjectType
Returns the network object type. Use NetObjectType enum to compare types.
From NetObjectBase:
NetObjectBase:SetData(key: string, value: any, broadcast: bool): boolean
Sets generic data on the object. Value must be a number, string, bool, vec2, vec3, vec4, or quat. If broadcast is true, the data will be synchronized to all clients. Returns true if the data was set successfully, false otherwise (for unsupported types).
Class Methods
NetPlayer:Respawn(position: vec3, health: number, max_health: number)
Respawns the player at the given position with the given health and max health.
Parameters:
position
(vec3): The position to respawn the player athealth
(number): The health to set for the respawned playermax_health
(number): The maximum health to set for the respawned player
Example:
player:Respawn(vec3(0, 0, 0), 100, 100)
NetPlayer:GiveWeapon(string name, int ammo, WeaponSlot slot)
Gives a weapon to the player with specified ammo count. View the full list of weapons here.
NetPlayer:RemoveWeapon(WeaponSlot slot)
Removes a weapon from the specified weapon slot.