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NetPlayer

This is the server-side class for NetPlayer. It has all the same methods and properties as the shared class, plus the following on this page.

Player Class Hierarchy

The diagram shows the inheritance hierarchy of player-related classes. To navigate between classes:

  • Get a PlayerClient
  • Get the NetPlayer from a PlayerClient using :GetNetPlayer()

Class Instance Methods

Inherited Methods

From NetObjectBase:

NetObjectBase:GetPosition(): vec3

Returns the position of the object.

NetObjectBase:GetRotation(): vec3

Returns the rotation of the object.

NetObjectBase:GetHealth(): number

Returns the current health of the object.

NetObjectBase:GetMaxHealth(): number

Returns the maximum health of the object.

NetObjectBase:GetVelocity(): vec3

Returns the velocity of the object.

NetObjectBase:GetNetId(): number

Returns the network ID of the object.

NetObjectBase:GetData(key: string): any

Gets generic data from the object.

NetObjectBase:AsPlayer(): NetPlayer | nil

Returns NetPlayer instance if the object is a player, nil otherwise.

NetObjectBase:AsVehicle(): NetVehicle | nil

Returns NetVehicle instance if the object is a vehicle, nil otherwise.

NetObjectBase:GetType(): NetObjectType

Returns the network object type. Use NetObjectType enum to compare types.

From NetObjectBase:

NetObjectBase:SetData(key: string, value: any, broadcast: bool): boolean

Sets generic data on the object. Value must be a number, string, bool, vec2, vec3, vec4, or quat. If broadcast is true, the data will be synchronized to all clients. Returns true if the data was set successfully, false otherwise (for unsupported types).

Class Methods

NetPlayer:Respawn(position: vec3, health: number, max_health: number)

Respawns the player at the given position with the given health and max health.

Parameters:

  • position (vec3): The position to respawn the player at
  • health (number): The health to set for the respawned player
  • max_health (number): The maximum health to set for the respawned player

Example:

player:Respawn(vec3(0, 0, 0), 100, 100)

NetPlayer:GiveWeapon(string name, int ammo, WeaponSlot slot)

Gives a weapon to the player with specified ammo count. View the full list of weapons here.

NetPlayer:RemoveWeapon(WeaponSlot slot)

Removes a weapon from the specified weapon slot.