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CharacterAttachedEffect

The CharacterAttachedEffect enum represents different character attached effects that can be played on players.

Values

ValueDescription
CharacterAttachedEffect.AREffectEnterAR effect enter animation
CharacterAttachedEffect.AREffectExitAR effect exit animation
CharacterAttachedEffect.ConcussionConcussion effect
CharacterAttachedEffect.NearDeathEnterNear death enter effect
CharacterAttachedEffect.NearDeathExitNear death exit effect
CharacterAttachedEffect.NearDeathLoopNear death loop effect
CharacterAttachedEffect.DiedDeath effect
CharacterAttachedEffect.RemoveSnowRemove snow effect
CharacterAttachedEffect.WingsuitingWingsuit effect
CharacterAttachedEffect.StuntingStunt effect
CharacterAttachedEffect.HoverboardHoverboard effect
CharacterAttachedEffect.MagrailMagrail effect
CharacterAttachedEffect.GetOffHoverboardGet off hoverboard effect
CharacterAttachedEffect.HoverboardJumpHoverboard jump effect
CharacterAttachedEffect.HoverboardLandHoverboard land effect
CharacterAttachedEffect.HoverboardPushOffHoverboard push off effect
CharacterAttachedEffect.HoverboardBumpHoverboard bump effect
CharacterAttachedEffect.PersistentPersistent effect
CharacterAttachedEffect.UnderwaterUnderwater effect
CharacterAttachedEffect.ParachutingParachuting effect
CharacterAttachedEffect.SwimmingSwimming effect
CharacterAttachedEffect.FreefallingFreefalling effect
CharacterAttachedEffect.GrappleChargeGrapple charge effect
CharacterAttachedEffect.WaterSplashWater splash effect
CharacterAttachedEffect.EvadeLandEvade land effect
CharacterAttachedEffect.FireFire effect
CharacterAttachedEffect.MeleeMelee effect
CharacterAttachedEffect.GibGib effect
CharacterAttachedEffect.BulletDamageBullet damage effect
CharacterAttachedEffect.HeavyBulletDamageHeavy bullet damage effect

Usage Example

-- Play a fire effect on a player
player:PlayAttachedEffect(CharacterAttachedEffect.Fire, true)

-- Play a water splash effect
player:PlayAttachedEffect(CharacterAttachedEffect.WaterSplash, false)

-- Play a wingsuit effect
player:PlayAttachedEffect(CharacterAttachedEffect.Wingsuiting, true)