CharacterAttachedEffect
The CharacterAttachedEffect
enum represents different character attached effects that can be played on players.
Values
Value | Description |
---|---|
CharacterAttachedEffect.AREffectEnter | AR effect enter animation |
CharacterAttachedEffect.AREffectExit | AR effect exit animation |
CharacterAttachedEffect.Concussion | Concussion effect |
CharacterAttachedEffect.NearDeathEnter | Near death enter effect |
CharacterAttachedEffect.NearDeathExit | Near death exit effect |
CharacterAttachedEffect.NearDeathLoop | Near death loop effect |
CharacterAttachedEffect.Died | Death effect |
CharacterAttachedEffect.RemoveSnow | Remove snow effect |
CharacterAttachedEffect.Wingsuiting | Wingsuit effect |
CharacterAttachedEffect.Stunting | Stunt effect |
CharacterAttachedEffect.Hoverboard | Hoverboard effect |
CharacterAttachedEffect.Magrail | Magrail effect |
CharacterAttachedEffect.GetOffHoverboard | Get off hoverboard effect |
CharacterAttachedEffect.HoverboardJump | Hoverboard jump effect |
CharacterAttachedEffect.HoverboardLand | Hoverboard land effect |
CharacterAttachedEffect.HoverboardPushOff | Hoverboard push off effect |
CharacterAttachedEffect.HoverboardBump | Hoverboard bump effect |
CharacterAttachedEffect.Persistent | Persistent effect |
CharacterAttachedEffect.Underwater | Underwater effect |
CharacterAttachedEffect.Parachuting | Parachuting effect |
CharacterAttachedEffect.Swimming | Swimming effect |
CharacterAttachedEffect.Freefalling | Freefalling effect |
CharacterAttachedEffect.GrappleCharge | Grapple charge effect |
CharacterAttachedEffect.WaterSplash | Water splash effect |
CharacterAttachedEffect.EvadeLand | Evade land effect |
CharacterAttachedEffect.Fire | Fire effect |
CharacterAttachedEffect.Melee | Melee effect |
CharacterAttachedEffect.Gib | Gib effect |
CharacterAttachedEffect.BulletDamage | Bullet damage effect |
CharacterAttachedEffect.HeavyBulletDamage | Heavy bullet damage effect |
Usage Example
-- Play a fire effect on a player
player:PlayAttachedEffect(CharacterAttachedEffect.Fire, true)
-- Play a water splash effect
player:PlayAttachedEffect(CharacterAttachedEffect.WaterSplash, false)
-- Play a wingsuit effect
player:PlayAttachedEffect(CharacterAttachedEffect.Wingsuiting, true)