RigidObjectMotionType
The RigidObjectMotionType
enum represents the motion/physics mode of a rigid object.
Values
Value | Description |
---|---|
RigidObjectMotionType.Static | Non-simulated, static object (immovable). |
RigidObjectMotionType.Dynamic | Fully simulated by physics. |
Usage Example
-- Get the player's aim position
local localPlayer = Players.LocalPlayer()
local aimPos = localPlayer:GetAimPosition()
-- Spawn a dynamic rigid object
local obj = World.SpawnRigidObject(aimPos, "models/environments/locale_global/glo_prop_metal_fence_a/glo_prop_metal_fence_a_4m_01_debris1.modelc", "models/environments/locale_global/glo_prop_metal_fence_a/glo_prop_metal_fence_a_4m_01_debris1_col.pfxc", RigidObjectMotionType.Static)
obj:SetMotionType(RigidObjectMotionType.Dynamic)