Physics
Physics.Raycast(from: vec3, to: vec3, collide_layer: number): table
Raycasts from from to to with the given collide layer. By default, collide_layer is PfxLayer.PfxLayer_RaycastDefault.
Returns a table with the following fields:
hasHit(boolean) - Whether a hit was found. If nothing was hit, this will befalse, and all other fields will benil.hitPos(vec3) - The position of the hit.normal(vec3) - The normal of the hit.hitDistance(number) - The distance fromfromto the hit position.gameObject(GameObject) - The game object that was hit, if any.netObject(NetObject) - The network object that was hit, if any.