Network
These network APIs allow you to send data to the server and receive data from the server.
Net.Send(event: string, data: any)
Triggers a corresponding server event in any resource with the same event name. data
is not required. Any type of data except functions is valid, including strings, numbers, tables, metatables, etc.
Example usage:
-- resources/test/client/main.lua
Cmd.Add("test", function()
Net.Send("testServerEvent", { theNumber = 42})
end)
A corresponding server script in any resource can listen for this event:
-- resources/test/server/main.lua
Net.AddEvent("testServerEvent", function(args)
print("Received: " .. tostring(args.theNumber))
end)
Net.AddEvent(event: string, handler: function)
Adds an event handler for a specific network event with a string name.
Example (on the client):
-- resources/test/client/main.lua
Net.AddEvent("TestEventFromServer", function(args)
print("Received: " .. tostring(args.value))
end)
And the server can send events to trigger the client event:
-- resources/test/server/main.lua
Net.Send("testServerEvent", { value = "hello"})
Net.RemoveEvent(event: string)
Removes a network event handler.