Action
List of all actions used for inputs. For usage details, see Input.
Action |
---|
Action.Update |
Action.None |
Action.HitreactVehicleImpactLow0 |
Action.HitreactVehicleImpactLow120R |
Action.HitreactVehicleImpactLow120L |
Action.HitreactVehicleImpactMidFront |
Action.HitreactVehicleImpactMidBack |
Action.HitreactVehicleImpactHighLeft |
Action.HitreactVehicleImpactHigh |
Action.HitreactVehicleImpactHighRight |
Action.HitreactBullet |
Action.HitreactStumble |
Action.HitreactStumbleBullet |
Action.HitreactStumbleMelee |
Action.HitreactFly |
Action.HitreactGrapple |
Action.HitreactRagdoll |
Action.HitreactReelKick0 |
Action.HitreactReelKick90R |
Action.HitreactReelKick90L |
Action.HitreactReelKick180 |
Action.GrappleRagdoll |
Action.GrappleVehicleYank |
Action.GrappleFwdYank |
Action.GrappleBwdYank |
Action.GrappleFwdLeftYank |
Action.GrappleFwdRightYank |
Action.GrappleBwdLeftYank |
Action.GrappleBwdRightYank |
Action.GrappleFwdYankDown |
Action.GrappleBwdYankDown |
Action.GrappleLeftYankDown |
Action.GrappleRightYankDown |
Action.SlingsuitToReel |
Action.ClimbObstacle |
Action.Jump |
Action.Stand |
Action.Crouch |
Action.ForceDeathRagdoll |
Action.Fall |
Action.FullRagdoll |
Action.RagdollImpact |
Action.StepBackward |
Action.WindGust |
Action.CloseLeftDoorFromInside |
Action.CloseRightDoorFromInside |
Action.RagdollInairStabilizationBwd |
Action.RagdollInairStabilizationFwd |
Action.IdleVehicle |
Action.SwitchSeat |
Action.EnterVehicle |
Action.EnterVehicleMountedWeapon |
Action.EnterVehicleCargoBay |
Action.EnterVehicleRight |
Action.StuntVehicle |
Action.ExitVehicle |
Action.ExitVehicle0 |
Action.ExitVehicle90R |
Action.ExitVehicle90L |
Action.ExitVehicle180 |
Action.ExitVehicleHijack |
Action.ExitVehicleRight |
Action.AccForward |
Action.AccBackward |
Action.NoAcc |
Action.TurnLeft |
Action.TurnRight |
Action.NoTurn |
Action.NoVelocityVehicle |
Action.HaveVelocityVehicle |
Action.ReverseMotorbike |
Action.PanicExitVehicle |
Action.TeleportExit |
Action.FastTravelFreefallZombie |
Action.FastTravelFreefallDrop |
Action.StuntTransition |
Action.EnterMountedWeapon |
Action.ExitMountedWeapon |
Action.PickupMountedWeapon |
Action.PickupWeapon |
Action.WeaponSetting1 |
Action.WeaponSetting2 |
Action.WeaponSetting3 |
Action.MgunStopAiming |
Action.MortarStartAiming |
Action.MortarFire |
Action.MortarStopAiming |
Action.OnUnequipWeaponSlow |
Action.Pullchord |
Action.LocomotionReactionAccDirectional |
Action.LocomotionReactionAccDirectionalHeavy |
Action.LocomotionReactionAccBump |
Action.LocomotionReactionAccBumpHeavy |
Action.LocomotionReactionAdditive |
Action.StuntVehicleExit |
Action.EnterMountedGun |
Action.SwitchDrivingDirection |
Action.Fire |
Action.Reload |
Action.KeepHanging |
Action.EjectFromVehicle |
Action.EjectFromVehicleMg |
Action.IdledForALongLongTime |
Action.AbortCustomAnimation |
Action.RotateCw |
Action.RotateCcw |
Action.Evade |
Action.Pickup |
Action.GetHijack |
Action.Idle |
Action.OnStartingAim |
Action.Aim |
Action.OnLeavingAim |
Action.ExitContextAction |
Action.InterruptContextAction |
Action.ExtToIdle |
Action.StartVault |
Action.EndVault |
Action.ToIdle |
Action.ToPrecisionIdle |
Action.ToIdleOneOff |
Action.StuntTurn0 |
Action.StuntTurn120R |
Action.StuntTurn120L |
Action.Flick0 |
Action.Flick120R |
Action.Flick120L |
Action.Flick0NoAim |
Action.Flick120RNoAim |
Action.Flick120LNoAim |
Action.Flick0Aim |
Action.Flick90RAim |
Action.Flick90LAim |
Action.Flick180Aim |
Action.MoveRelativeFocus90R |
Action.MoveRelativeFocus90L |
Action.MoveRelativeFocus180 |
Action.TrailRight |
Action.TrailLeft |
Action.TrailExit |
Action.AimFocusRotate90L |
Action.AimFocusRotate90R |
Action.StuntRotate |
Action.RotateRightStart |
Action.RotateLeftStart |
Action.RotateEnd |
Action.Rotate45L |
Action.Rotate45R |
Action.Rotate180L |
Action.Rotate180R |
Action.Rotate90L |
Action.Rotate90R |
Action.ShuffleRotateSmall |
Action.ShuffleRotateR |
Action.ShuffleRotateL |
Action.FlankedRotateR |
Action.FlankedRotateL |
Action.Turn180L |
Action.Turn180R |
Action.Turn90L |
Action.Turn90R |
Action.Turn0 |
Action.Rotate180LWarp |
Action.Rotate180RWarp |
Action.Rotate90LWarp |
Action.Rotate90RWarp |
Action.ReactExplosionFront |
Action.ReactExplosionRight |
Action.ReactExplosionBack |
Action.ReactExplosionLeft |
Action.ReactExplosion |
Action.Move0 |
Action.Move90R |
Action.Move90L |
Action.IdleToStart0 |
Action.IdleToStart90R |
Action.IdleToStart90L |
Action.IdleToStart180R |
Action.IdleToStart180L |
Action.IdleToWalkStart0 |
Action.IdleToWalkStart90R |
Action.IdleToWalkStart90L |
Action.IdleToWalkStart180R |
Action.IdleToWalkStart180L |
Action.Stop |
Action.StopTurn0 |
Action.StopTurn90R |
Action.StopTurn90L |
Action.StopTurn180R |
Action.StopTurn180L |
Action.MoveAimFocus0 |
Action.MoveAimFocus45R |
Action.MoveAimFocus45L |
Action.MoveAimFocus90R |
Action.MoveAimFocus90L |
Action.MoveAimFocus135R |
Action.MoveAimFocus135L |
Action.MoveAimFocus180 |
Action.MoveWalkAimFocus0 |
Action.MoveWalkAimFocus90R |
Action.MoveWalkAimFocus90L |
Action.MoveWalkAimFocus180 |
Action.IdleToAccelCurve |
Action.MoveCinematicMode |
Action.MovePrecisionMode |
Action.MoveAimStrafe |
Action.MoveNoAim |
Action.Move180Backpedal |
Action.MoveInput |
Action.NoMoveInput |
Action.MoveWalk0 |
Action.MoveRelaxed |
Action.Move45R |
Action.Move45L |
Action.MoveBack0 |
Action.MoveBack45R |
Action.MoveBack90R |
Action.MoveBack45L |
Action.MoveBack90L |
Action.IdleToWalkStartR |
Action.IdleToWalkStartL |
Action.IdleToRunStart0 |
Action.IdleToRunStart0LookL |
Action.IdleToRunStart0LookR |
Action.IdleToRunStartR |
Action.IdleToRunStartRLookL |
Action.IdleToRunStartRLookR |
Action.IdleToRunStartL |
Action.IdleToRunStartLLookL |
Action.IdleToRunStartLLookR |
Action.IdleToWalkStartBack0 |
Action.IdleToWalkStartBackR |
Action.IdleToWalkStartBackL |
Action.IdleToRunStartBack0 |
Action.StopTurnR |
Action.StopTurnL |
Action.StopBackTurn0 |
Action.StopBackTurnR |
Action.StopBackTurnL |
Action.BackToFrontMoveTransitionTurnR |
Action.BackToFrontMoveTransitionTurnL |
Action.FrontToBackMoveTransitionTurnR |
Action.FrontToBackMoveTransitionTurnL |
Action.StopAndEnterCover |
Action.InvalidateCover |
Action.CoverToIdle |
Action.ExceptionCoverToIdle |
Action.CrouchHideCover |
Action.StandHideCover |
Action.CrouchAttackOverCover |
Action.CrouchBlindfireOverCover |
Action.CrouchLookOverCover |
Action.CrouchGrenadeThrowOverCover |
Action.CrouchAttackLeftCover |
Action.CrouchBlindfireLeftCover |
Action.CrouchLookLeftCover |
Action.CrouchGrenadeThrowLeftCover |
Action.CrouchAttackRightCover |
Action.CrouchBlindfireRightCover |
Action.CrouchLookRightCover |
Action.CrouchGrenadeThrowRightCover |
Action.StandAttackLeftCover |
Action.StandBlindfireLeftCover |
Action.StandLookLeftCover |
Action.StandGrenadeThrowLeftCover |
Action.StandAttackRightCover |
Action.StandBlindfireRightCover |
Action.StandLookRightCover |
Action.StandGrenadeThrowRightCover |
Action.Invalidate0 |
Action.InvalidateR |
Action.InvalidateL |
Action.StepOver |
Action.Fire0 |
Action.Fire90R |
Action.Fire90L |
Action.Fire180R |
Action.Fire180L |
Action.AimWeaponOrGrapple |
Action.ToAimFocusWeapon |
Action.FromAimFocusWeapon |
Action.GrappleFire |
Action.GrappleTetherFire |
Action.PreReel |
Action.GrappleLandCharacter |
Action.GrappleAttach |
Action.GrappleUpsidedown |
Action.GrappleHang |
Action.GrappleLand |
Action.GrappleLandSlide |
Action.GrappleStuntLand |
Action.GrappleStuntHangLand |
Action.GrappleCancel |
Action.GrplJumpAway |
Action.GrplJumpAwayTurn |
Action.GrplJumpUp |
Action.GrplClimb |
Action.GrplRelease |
Action.GrplForceRelease |
Action.GrplJumpAway0 |
Action.GrplJumpAway120R |
Action.GrplJumpAway120L |
Action.TriggerParachute |
Action.CloseParachute |
Action.TriggerWingsuit |
Action.CloseWingsuit |
Action.TriggerHoverboard |
Action.CloseHoverboard |
Action.ForceParachuteIdle |
Action.SequenceTriggerWingsuit |
Action.SequenceTriggerFreefall |
Action.PushGrapple |
Action.PullGrapple |
Action.StuntMelee |
Action.UrgentMelee |
Action.NpcThrowGrenade |
Action.GrenadeFire0 |
Action.GrenadeFire45R |
Action.GrenadeFire45L |
Action.GrenadeFire90R |
Action.GrenadeFire90L |
Action.GrenadeFire180R |
Action.GrenadeFire180L |
Action.ReeledInGrenadeFire |
Action.GrenadeFire120R |
Action.GrenadeFire120L |
Action.UnpackShieldedMachinegun |
Action.PackShieldedMachinegun |
Action.SurfaceSwimStart0 |
Action.SurfaceSwimStart120R |
Action.SurfaceSwimStart120L |
Action.SurfaceSwimIdle |
Action.SurfaceSwimCrawl |
Action.SurfaceSwimToUw |
Action.SurfaceIdleQuickturn120R |
Action.SurfaceIdleQuickturn120L |
Action.UwSwimIdle |
Action.UwSwimFrog |
Action.UwToSurfaceSwim |
Action.UwSwimIdleTurn120R |
Action.UwSwimIdleTurn120L |
Action.Gt2JcParachuteOpen |
Action.Gt2JcWingsuitOpen |
Action.DieExplosionFront |
Action.DieExplosionLeft |
Action.DieExplosionRight |
Action.DieExplosionBack |
Action.ForceFreefall |
Action.ForceFastfall |
Action.RpgFire0Additive |
Action.RpgFire90RAdditive |
Action.RpgFire90LAdditive |
Action.NullGlobalPartial |
Action.DemonPassive |
Action.DemonHumanPossessionStruggleInto |
Action.HoverboardAimTransLToR |
Action.HoverboardAimTransRToL |