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Players

These APIs allow you to interface with Players in the game.

Global Methods​

Players.GetJoined(): PlayerClient[]​

Returns an array of all players that are currently connected to the server.

Players.GetRandom(): PlayerClient​

Returns a random player that is currently connected to the server.

Players.GetCount(): number​

Returns the number of players that are currently connected to the server.

Players.LocalClient(): PlayerClient​

Returns the local player client.

Players.LocalPlayer(): NetPlayer​

Returns the local player.

Players.SetTagsEnabled(enabled: boolean)​

Enables or disables nametags / health bars for all players.

Players.AreTagsEnabled(): boolean​

Returns whether nametags / health bars are enabled for all players.