NetPlayer
This is the client-side class for NetPlayer.
Class Instance Methods
Inherited methods from NetObject
NetObject:SetData(key: string, value: any): boolean
Sets generic data on the object on the client. Value must be a number, string, bool, vec2, vec3, vec4, or quat. Returns true if the data was set successfully, false otherwise (for unsupported types).
Parameters:
key: string
- The key to store the data undervalue: any
- The value to store (must be a supported type)
Returns: boolean - true if the data was set successfully, false otherwise
Example:
local success = object:SetData("clientValue", 42)
if success then
print("Client data set successfully")
else
print("Failed to set client data")
end
NetObject:GetPosition(): vec3
Returns the position of the object.
Returns: vec3 - The position of the object
Example:
local position = object:GetPosition()
print("Object position: " .. tostring(position))
NetObject:GetRotation(): quat
Returns the rotation of the object.
Returns: quat - The rotation of the object
Example:
local rotation = object:GetRotation()
print("Object rotation: " .. tostring(rotation))
NetObject:GetEulerRotation(): vec3
Returns the Euler rotation of the object.
Returns: vec3 - Euler rotation
Example:
local eulerRotation = object:GetEulerRotation()
print("Object euler rotation: " .. tostring(eulerRotation))
NetObject:GetHealth(): number
Returns the current health of the object.
Returns: number - The current health of the object
Example:
local health = object:GetHealth()
print("Object health: " .. health)
NetObject:GetMaxHealth(): number
Returns the maximum health of the object.
Returns: number - The maximum health of the object
Example:
local maxHealth = object:GetMaxHealth()
print("Object max health: " .. maxHealth)
NetObject:GetVelocity(): vec3
Returns the velocity of the object.
Returns: vec3 - The velocity of the object
Example:
local velocity = object:GetVelocity()
print("Object velocity: " .. tostring(velocity))
NetObject:GetAngularVelocity(): vec3
Returns the angular velocity of the object.
Returns: vec3 - The angular velocity of the object
NetObject:GetNetId(): number
Returns the network ID of the object.
Returns: number - The network ID of the object
Example:
local netId = object:GetNetId()
print("Object network ID: " .. netId)
NetObject:GetData(key: string): any
Gets generic data from the object.
Parameters:
key: string
- The key of the data to retrieve
Returns: any - The stored data value
Example:
local value = object:GetData("customValue")
print("Retrieved value: " .. tostring(value))
NetObject:AsPlayer(): NetPlayer | nil
Returns a NetPlayer instance if the object is a player, otherwise returns nil. This is a safe way to cast a NetObject to a NetPlayer.
Returns: NetPlayer instance if the object is a player, nil otherwise
Example:
-- Safe casting to NetPlayer
local netObject = someNetObject -- Assume this is a NetObject instance
local player = netObject:AsPlayer()
if player then
print("This is a player: " .. player:GetNick())
else
print("This is not a player")
end
NetObject:AsVehicle(): NetVehicle | nil
Returns a NetVehicle instance if the object is a vehicle, otherwise returns nil. This is a safe way to cast a NetObject to a NetVehicle.
Returns: NetVehicle instance if the object is a vehicle, nil otherwise
Example:
-- Safe casting to NetVehicle
local netObject = someNetObject -- Assume this is a NetObject instance
local vehicle = netObject:AsVehicle()
if vehicle then
print("This is a vehicle at position: " .. tostring(vehicle:GetPosition()))
else
print("This is not a vehicle")
end
NetObject:AsMountedGun(): NetMountedGun | nil
Returns a NetMountedGun instance if the object is a mounted gun, otherwise returns nil. This is a safe way to cast a NetObject to a NetMountedGun.
Returns: NetMountedGun instance if the object is a mounted gun, nil otherwise
Example:
-- Safe casting to NetMountedGun
local netObject = someNetObject -- Assume this is a NetObject instance
local mountedGun = netObject:AsMountedGun()
if mountedGun then
print("This is a mounted gun with health: " .. mountedGun:GetHealth())
else
print("This is not a mounted gun")
end
NetObject:AsRigidObject(): NetRigidObject | nil
Returns a NetRigidObject instance if the object is a rigid object, otherwise returns nil. This is a safe way to cast a NetObject to a NetRigidObject.
Returns: NetRigidObject instance if the object is a rigid object, nil otherwise
Example:
-- Safe casting to NetRigidObject
local netObject = someNetObject -- Assume this is a NetObject instance
local rigidObject = netObject:AsRigidObject()
if rigidObject then
print("This is a rigid object with velocity: " .. tostring(rigidObject:GetVelocity()))
else
print("This is not a rigid object")
end
NetObject:AsNPC(): NetNPC | nil
Returns a NetNPC instance if the object is an NPC, otherwise returns nil. This is a safe way to cast a NetObject to a NetNPC.
Returns: NetNPC instance if the object is an NPC, nil otherwise
Example:
-- Safe casting to NetNPC
local netObject = someNetObject -- Assume this is a NetObject instance
local npc = netObject:AsNPC()
if npc then
print("This is an NPC with ID: " .. npc:GetId())
else
print("This is not an NPC")
end
NetObject:AsTether(): NetTether | nil
Returns a NetTether instance if the object is a tether, otherwise returns nil. This is a safe way to cast a NetObject to a NetTether.
Returns: NetTether instance if the object is a tether, nil otherwise
Example:
-- Safe casting to NetTether
local netObject = someNetObject -- Assume this is a NetObject instance
local tether = netObject:AsTether()
if tether then
print("This is a tether")
else
print("This is not a tether")
end
NetObject:GetType(): NetObjectType
Returns the network object type. Use the NetObjectType
enum to compare types.
Returns: The type of the network object as a NetObjectType enum value
Example:
-- Check object type
local netObject = someNetObject -- Assume this is a NetObject instance
local objectType = netObject:GetType()
if objectType == NetObjectType.Player then
print("This is a player object")
elseif objectType == NetObjectType.Vehicle then
print("This is a vehicle object")
end
NetPlayer:GetNick(): string
Returns the player's nickname.
Returns: string - The player's nickname
Example:
local nickname = player:GetNick()
print("Player nickname: " .. nickname)
NetPlayer:GetClient(): PlayerClient
Returns the PlayerClient instance.
Returns: PlayerClient - The PlayerClient instance for this player
Example:
local client = player:GetClient()
print("Player client: " .. client:GetNick())
NetPlayer:GetVehicle(): NetVehicle | nil
Returns the NetVehicle that the player is currently in. Returns nil if the player is not in a vehicle.
Returns: NetVehicle | nil - The vehicle the player is currently in, or nil if not in a vehicle
Example:
local vehicle = player:GetVehicle()
if vehicle then
print("Player is in vehicle ID: " .. vehicle:GetId())
else
print("Player is not in a vehicle")
end
NetPlayer:GetSkin(): string
Returns the skin name of the player.
Returns: string - The skin name of the player
Example:
local skinName = player:GetSkin()
print("Player skin: " .. skinName)
NetPlayer:GetWeaponName(slot: WeaponSlot): string
Returns the name of the weapon in the specified weapon slot.
Parameters:
slot: WeaponSlot
- The weapon slot to check
Returns: string - The name of the weapon in the specified slot
Example:
local weaponName = player:GetWeaponName(WeaponSlot.Primary)
print("Primary weapon: " .. weaponName)
NetPlayer:GetAimPosition(): vec3
Returns the player's current aim position, based on the weapon they have equipped. For example, if the player does not have a weapon, this position will only reach out as far as the grappling hook goes (about 80m).
Returns: vec3 - The position the player is aiming at
Example:
local aimPos = player:GetAimPosition()
print("Player is aiming at: " .. tostring(aimPos))
NetPlayer:GoRagdoll(): void
Forces the Character into the ragdoll state.
Example:
-- Force player into ragdoll
player:GoRagdoll()
NetPlayer:IsRagdolling(): boolean
Returns true if the Character is currently ragdolling, false otherwise.
Returns: boolean - true if the character is ragdolling, false otherwise
Example:
if player:IsRagdolling() then
print("Player is ragdolling")
end
NetPlayer:IsGettingUpFromRagdoll(): boolean
Returns true if the Character is currently getting up from ragdoll, false otherwise.
Returns: boolean - true if the character is getting up from ragdoll, false otherwise
Example:
if player:IsGettingUpFromRagdoll() then
print("Player is getting up from ragdoll")
end
NetPlayer:UsingParachute(): boolean
Returns true if the Character is using a parachute, false otherwise.
Returns: boolean - true if the character is using a parachute, false otherwise
Example:
if player:UsingParachute() then
print("Player is using parachute")
end
NetPlayer:UsingWingsuit(): boolean
Returns true if the Character is using a wingsuit, false otherwise.
Returns: boolean - true if the character is using a wingsuit, false otherwise
Example:
if player:UsingWingsuit() then
print("Player is using wingsuit")
end
NetPlayer:GetPlayer(): Player
Returns the Player associated with this Character.
Returns: Player - The Player instance associated with this character
Example:
local player = netPlayer:GetPlayer()
print("Associated player: " .. player:GetNick())
NetPlayer:GetBonePosition(bone: Bone): vec3
Gets the world position of a specific bone on a character.
Parameters:
bone: Bone
- The bone to get the position of
Returns: vec3 - The world position of the specified bone
Example:
local headPos = player:GetBonePosition(Bone.Head)
print("Player head position: " .. tostring(headPos))
NetPlayer:GetVehicle(): NetVehicle | nil
Returns the NetVehicle instance that the character is currently in. Returns nil if the character is not in a vehicle.
Returns: NetVehicle | nil - The vehicle the character is in, or nil if not in a vehicle
Example:
local vehicle = player:GetVehicle()
if vehicle then
print("Player is in vehicle: " .. vehicle:GetId())
else
print("Player is not in a vehicle")
end
NetPlayer:GetInventory(): table
Returns the character's inventory as a table containing weapon information.
Returns: table - The character's inventory data
Example:
local inventory = player:GetInventory()
print("Player has " .. #inventory .. " items in inventory")
NetPlayer:SetGhostMode(enabled: bool): void
Enables or disables ghost mode. When ghost mode is enabled, all collisions will be disabled for the character, allowing them to pass through entities, objects, and terrain.
Parameters:
enabled: bool
- Whether to enable or disable ghost mode
Example:
-- Enable ghost mode
player:SetGhostMode(true)
-- Disable ghost mode
player:SetGhostMode(false)
NetPlayer:IsCloaked(): boolean
Returns true if the character is currently cloaked, false otherwise.
Returns: boolean - true if the character is cloaked, false otherwise
Example:
if player:IsCloaked() then
print("Player is cloaked")
else
print("Player is not cloaked")
end
NetPlayer:SetCloaked(enabled: bool): void
Enables or disables cloaked mode. When cloaked mode is enabled, the character will become mostly invisible with a shine on them.
Parameters:
enabled: bool
- Whether to enable or disable cloaked mode
Example:
-- Enable cloaked mode
player:SetCloaked(true)
-- Disable cloaked mode
player:SetCloaked(false)
NetPlayer:SetOpacity(opacity: number): void
Sets the opacity of the character. Takes a value from 0-1 where 0 means invisible and 1 means fully opaque.
Parameters:
opacity: number
- The opacity value (0-1)
Example:
-- Make player semi-transparent
player:SetOpacity(0.5)
-- Make player fully visible
player:SetOpacity(1.0)
-- Make player invisible
player:SetOpacity(0.0)
NetPlayer:GetGrappleTargetObject(): NetObject | nil
Returns the object that the player is targeting with their grappling hook, or nil if there is none.
Returns: NetObject | nil - The object being targeted with the grappling hook, or nil if none
Example:
local target = player:GetGrappleTargetObject()
if target then
print("Player is grappling towards: " .. target:GetType())
else
print("Player is not grappling towards anything")
end
NetPlayer:GetAABB(): AABB
Returns the axis-aligned bounding box (AABB) of the player in world space.
Returns: AABB - The world space bounding box of the player
Example:
local aabb = player:GetAABB()
print("Player AABB: " .. tostring(aabb))
NetPlayer:GetLocalAABB(): AABB
Returns the axis-aligned bounding box (AABB) of the player in local space.
Returns: AABB - The local space bounding box of the player
Example:
local localAABB = player:GetLocalAABB()
print("Player local AABB: " .. tostring(localAABB))
NetPlayer:IsHeadUnderwater(): bool
Returns true if the player's head is currently underwater, false otherwise.
Returns: bool - true if the player's head is underwater, false otherwise
Example:
if player:IsHeadUnderwater() then
print("Player's head is underwater")
end
NetPlayer:IsSwimming(): bool
Returns true if the player is currently swimming, false otherwise.
Returns: bool - true if the player is swimming, false otherwise
Example:
if player:IsSwimming() then
print("Player is swimming")
end
NetPlayer:GetOxygen(): float
Returns the player's current oxygen level. The default maximum oxygen is 60.
Returns: float - The current oxygen level
Example:
local oxygen = player:GetOxygen()
print("Player oxygen level: " .. oxygen)
NetPlayer:GetMaxOxygen(): float
Returns the player's maximum oxygen level.
Returns: float - The maximum oxygen level
Example:
local maxOxygen = player:GetMaxOxygen()
print("Player max oxygen: " .. maxOxygen)
NetPlayer:GetOxygenRecoveryRate(): float
Returns the player's oxygen recovery rate.
Returns: float - The oxygen recovery rate
Example:
local recoveryRate = player:GetOxygenRecoveryRate()
print("Oxygen recovery rate: " .. recoveryRate)
NetPlayer:SetOxygen(value: float): void
Sets the player's current oxygen level.
Parameters:
value: float
- The oxygen level to set
Example:
player:SetOxygen(30.0)
NetPlayer:SetMaxOxygen(value: float): void
Sets the player's maximum oxygen level.
Parameters:
value: float
- The maximum oxygen level to set
Example:
player:SetMaxOxygen(120.0)
NetPlayer:SetOxygenRecoveryRate(value: float): void
Sets the player's oxygen recovery rate.
Parameters:
value: float
- The oxygen recovery rate to set
Example:
player:SetOxygenRecoveryRate(2.0)
NetPlayer:GetWetFactor(): float
Returns the player's wet factor (how wet the player is).
Returns: float - The wet factor (0.0 to 1.0)
Example:
local wetFactor = player:GetWetFactor()
print("Player wet factor: " .. wetFactor)
NetPlayer:GetSnowFactor(): float
Returns the player's snow factor (how much snow is on the player).
Returns: float - The snow factor (0.0 to 1.0)
Example:
local snowFactor = player:GetSnowFactor()
print("Player snow factor: " .. snowFactor)
NetPlayer:SetWetFactor(value: float): void
Sets the player's wet factor.
Parameters:
value: float
- The wet factor to set (0.0 to 1.0)
Example:
player:SetWetFactor(0.5)
NetPlayer:SetSnowFactor(value: float): void
Sets the player's snow factor.
Parameters:
value: float
- The snow factor to set (0.0 to 1.0)
Example:
player:SetSnowFactor(0.3)
NetPlayer:PlayAttachedEffect(effect: CharacterAttachedEffect, restartIfPlaying: bool): void
Plays a character attached effect on the player.
Parameters:
effect: CharacterAttachedEffect
- The effect to playrestartIfPlaying: bool
- Whether to restart the effect if it's already playing
Example:
player:PlayAttachedEffect(CharacterAttachedEffect.Fire, true)
NetPlayer:IsReloading(): bool
Returns true if the player is currently reloading their weapon, false otherwise.
Returns: bool - true if the player is reloading, false otherwise
Example:
if player:IsReloading() then
print("Player is reloading")
end
NetPlayer:IsFiring(): bool
Returns true if the player is currently firing their weapon, false otherwise.
Returns: bool - true if the player is firing, false otherwise
Example:
if player:IsFiring() then
print("Player is firing")
end
NetPlayer:HasFiredWeaponRecently(threshold: float): bool
Checks if the player has fired their current weapon within the last specified threshold seconds.
Parameters:
threshold: float
- The time threshold in seconds
Returns: bool - true if the weapon has been fired recently, false otherwise
Example:
if player:HasFiredWeaponRecently(5.0) then
print("Player fired weapon within the last 5 seconds")
end