NetVehicle
This is the client-side class for NetVehicle. It has all the same methods and properties as the shared class, plus the following on this page.
Vehicle-related APIs. To use these, you must first have a reference to a NetVehicle, such as from a player's vehicle or from world vehicles.
Class Instance Methods
Inherited Methods
From NetObjectBase:
NetObjectBase:GetPosition(): vec3
Returns the position of the object.
NetObjectBase:GetRotation(): vec3
Returns the rotation of the object.
NetObjectBase:GetHealth(): number
Returns the current health of the object.
NetObjectBase:GetMaxHealth(): number
Returns the maximum health of the object.
NetObjectBase:GetVelocity(): vec3
Returns the velocity of the object.
NetObjectBase:GetNetId(): number
Returns the network ID of the object.
NetObjectBase:SetData(key: string, value: any): boolean
Sets generic data on the object. Value must be a number, string, bool, vec2, vec3, vec4, or quat. Returns true if the data was set successfully, false otherwise (for unsupported types).
NetObjectBase:GetData(key: string): any
Gets generic data from the object.
NetObjectBase:AsPlayer(): NetPlayer | nil
Returns NetPlayer instance if the object is a player, nil otherwise.
NetObjectBase:AsVehicle(): NetVehicle | nil
Returns NetVehicle instance if the object is a vehicle, nil otherwise.
NetObjectBase:GetType(): NetObjectType
Returns the network object type. Use NetObjectType enum to compare types.
From NetVehicle:
NetVehicle:GetId(): number
Returns the ID of the vehicle.
Class Methods
NetVehicle:GI(): Vehicle
Returns the game instance (GI) of the NetVehicle, which is a Vehicle.